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Dialogue Tree: FSpeechDetails

Struct used to pass information about an individual dialogue speech.

Contents

  1. Data Attributes

1. Data Attributes

The following are the data attributes associated with the struct.

Speech Title (BlueprintReadOnly)

Speech Text (BlueprintReadOnly)

Speaker Name (BlueprintReadOnly)

Speech Audio (BlueprintReadOnly)

Gameplay Tags (BlueprintReadOnly)

bIgnoreContent (BlueprintReadOnly)

bCanSkip (BlueprintReadOnly)

bIsLocked (BlueprintReadOnly)

OptionMessage (BlueprintReadOnly)