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Dialogue Tree: FDialogueNodeVisits
Struct used to extract node visited data for a single dialogue. Primarily useful for saving/loading.
Contents
1. Data Attributes
The following are the data attributes associated with the struct.
Dialogue FName (BlueprintReadOnly)
- Type: FName
- Access: Public
- Description: Name associated with the dialogue to which the visitation data belongs.
Visited Node IDs (BlueprintReadOnly, SaveGame)
- Type: TSet<FName>
- Access: Public
- Description: IDs of nodes in the dialogue that have already been visited.