Unraed Docs

Documentation for Unraed plugins and projects

Click here to return to table of contents.

Dialogue Tree: Dialogue Nodes

This page serves as a list of the different dialogue nodes and their relevant properties.

Contents

  1. Entry Node
  2. Speech Node
  3. Branch Node
  4. Event Node
  5. Jump Node
  6. Option Lock Node

Entry Node

Serves as an entry point into the graph. Does nothing else and has no editable properties.

EntryNodeImage

Speech Node

Node that plays a speech. The workhorse of any dialogue.

Note: As of plugin version 1.20, speech nodes are able to play dialogue events.

SpeechNodeImage01

Properties:

SpeechNodeImage02

Branch Node

Node that branches according to an if/else condition.

BranchNodeImage01

Properties:

BranchNodeImage02

Event Node

Node that plays a list of Dialogue Events.

EventNodeImage01

Properties:

EventNodeImage02

Jump Node

Node that redirects the flow of dialogue to a specified target node. Useful for highly interconnected dialogues or simply for maintaining neatness when reverting control to earlier points in dialogue.

JumpNodeImage01

Properties:

JumpNodeImage02

Option Lock Node

Node that serves a conditional filter for a single dialogue option. Attempting to traverse the node directly simply transfers control on to its child – in other words, the node only has an impact when placed after a speech node with an input transition. Attempting to retrieve the node as an option has the following outcomes:

OptionLockNodeImage02

OptionLockNodeImage01

Properties: