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Dialogue Tree: Feature Update #1, Minimum Play Time

Help & Support

You can reach me for questions and support at unraedgames@gmail.com, or on the plugin’s Discord Channel. Feel free to reach out with any questions or requests.

If you’re enjoying the plugin, I would be extremely grateful if you could take a few moments out of your day to leave me a review on the Unreal Marketplace.

If you would like to support further development on the project you can do so on Patreon.com.

Contents

  1. Introduction
  2. How it Works
  3. Conclusion

Introduction

This is a very brief tutorial for the first significant new feature that has been added to the plugin: the addition of a minimum play time property for speech nodes.

How it Works

Previously, the play time for an individual speech in dialogue was tied exclusively to its audio content. If no audio content was provided, the speech’s duration would be instant.

The minimum play time option allows you to add a bit more nuance to how long it takes your speeches to play. Its behavior is as follows:

Conclusion

And that is all there is to it. Minimum play time is a simple but extremely versatile feature that allows you to create and manage your dialogues more effectively.

If you have any questions or feedback, I’d love to hear from you on my discord channel. And if you’re enjoying the plugin, I would be beyond grateful if you could take a few seconds out of your day to leave me a review on the Unreal Marketplace.

Finally, if you want to support further development on the project, you can do so on Patreon.com.

In the meantime, thanks for reading this tutorial. Good luck and happy developing.