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Dialogue Tree: Feature Update #1, Minimum Play Time
Help & Support
You can reach me for questions and support at unraedgames@gmail.com, or on the plugin’s Discord Channel. Feel free to reach out with any questions or requests.
If you’re enjoying the plugin, I would be extremely grateful if you could take a few moments out of your day to leave me a review on the Unreal Marketplace.
If you would like to support further development on the project you can do so on Patreon.com.
Contents
Introduction
This is a very brief tutorial for the first significant new feature that has been added to the plugin: the addition of a minimum play time property for speech nodes.
How it Works
Previously, the play time for an individual speech in dialogue was tied exclusively to its audio content. If no audio content was provided, the speech’s duration would be instant.
The minimum play time option allows you to add a bit more nuance to how long it takes your speeches to play. Its behavior is as follows:
- If there is no audio content, the minimum play time will be the duration in seconds that the speech takes to play.
- If the speech’s audio clip is longer than the minimum play time in seconds, the length of the speech’s audio clip will be the duration that the speech takes to play.
- If the speech’s audio clip is shorter than the minimum play time in seconds, the minimum play time will be the duration that the speech takes to play.
Conclusion
And that is all there is to it. Minimum play time is a simple but extremely versatile feature that allows you to create and manage your dialogues more effectively.
If you have any questions or feedback, I’d love to hear from you on my discord channel. And if you’re enjoying the plugin, I would be beyond grateful if you could take a few seconds out of your day to leave me a review on the Unreal Marketplace.
Finally, if you want to support further development on the project, you can do so on Patreon.com.
In the meantime, thanks for reading this tutorial. Good luck and happy developing.